To best accomplish this, I took a look at the traditional 5E archer options, from the reliable fighter to the picked-last-for-dodgeball ranger. I’ve always enjoyed the fantasy of being a master archer, picking my enemies off from afar before surfing off the trunk of an oliphant as I take it down with a well-placed arrow. I provide a summary of what I consider the most important pieces of each build, along with a much more in-depth coverage of what the build does at each level. While I believe that any of these builds can facilitate interesting roleplaying, this is a mechanically focused discussion. The sheer scale of the system provides an almost infinite number of builds, and I’d like to share four of those builds. However, what 5E does right is its combat system and character customization. Between class options and the inherent randomness of a D20-based system, it has an almost comical lack of balance, leading to the infamous example of the 18 strength barbarian losing an arm-wrestling contest to an 8 strength child. Dungeons and Dragons 5th Edition (5E) is one of my favorite RPGs out there.
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